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FarmVille Fans Examine Differences Between Virtual Game, Reality

farmville-logo1-250×95.jpg Farmville is an online game hosted by the social network, Facebook, that allows the player to purchase land, plant and harvest crops, own livestock, buy machinery and help out the neighbors when needed. When I was in college, my roommates were addicted to this game and I admit that I never understood why. To me, it was a far cry from reality. For example, you can own cattle, but you can't harvest them for meat. You can have them graze your pastures, but they are really for decoration for the ever-popular strawberry fields. Simply stated, it just wasn't my cup of tea.

Do you play FarmVille? If so, can you explain to me the appeal? Anyway, I ran across an article on Mashable by Shane Snow entitled, FarmVille vs. Real Farms, and it finally offers gamers some realistic statistics to consider the next time they plant a field of corn on Facebook.

Below is a sampling of the statistics provided on Mashable. View the complete list here.

-The average FarmVille player is a 43-year-old woman, who makes an annual salary of $50,000. Compare that to the average farmer who is a 57-year-old man and makes $35,000 annually.

-The top three FarmVille crops are strawberries, wheat and grapes, while the top three world crops are sugar cane, corn and wheat.

-60% of FarmVille operations are owned by women, while only 13% of real farms are female-operated.

-There are 60 million FarmVille players around the world. There are two million farmers in the U.S.

As the FarmVille craze continues to grow, I hope the creators will continue to strive to make the game as realistic as possible, and that means providing meat and produce from pasture to plate. What do you think of this popular game and its impact on "real" agriculture?